Phoenix vs Shuichi: DEATH BATTLE! Prelude

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CLAIM: Phoenix Wright vs Shuichi Saihara by HeroOfTheEmblem

(Note: This battle will most likely not be using combat feats and will depend much more on wits and cleverness)

PhoenixWright by Unserious-Sam
Name: Phoenix Wright
Age: 24 (First Appearence) 35 (Currently)
Alias: Nick, Mr. Nick, Trite, Herr Wright, Wright-Dono, Barbed Headed Attorney
Height: 5'9"
Occupation: Defense Attorney, Pianist and Poker Player (formerly)
Theme:

Feats:

- Has won many seemingly hopeless cases
- Manages to effectively do his job, even when under extreme pressure (whether from the circumstances around the case, or from constant pressure from the prosecution)
- As a rookie, managed to best legendary prosecutor Manfred Von Karma AND solve the fifteen year old DL-6 case
- Stopped Police Chief Damon Gant's manipulation of the law
- Saved Maya from Shelly De Killer and stopped Matt Engarde at the same time
- Managed to prove Prosecutor Godot guilty of Misty Fey's murder
- Hadn't lost a poker game for seven straight years
    - Worth noting that he brought in his daughter Trucy to help for the most important games
- Acted as a mentor for Apollo Justice and Athena Cykes
- Managed to outsmart and convict Kristoph Gavin, the man who caused Wright to lose his badge
- Disclosed the spy only known as The Phantom and proved him responsible for the UR-1 incident
- Defended an Orca in court and won
- Alongside Professor Hershel Layton, solved the mystery behind Labyrinthia
- Successfully overturned several of Rayfa Padme Khura'in's Insights in a land where they were considered the absolute truth
- Assisted Apollo Justice in taking down Queen Ga'ran
- Convinced the entire Kingdom of Khura'in that Pearl Fey was the true princess of their land (Non-Canon)
- Defended Galactus in court (Non-canon)

Vix1z65kqge5bxi7yvie by Unserious-Sam

Strength:

- Managed to push aside several guards
- Has tackled down doors
- Can seemingly lay down the truth so hard that it knocked Frank Sahwit back....
- .....as well as shake the court.....
- .....and blow up a ventriloquist doll......
- ....he even shattered Manfred Von Karma's cane by doing this.
- In Ultimate Marvel VS Capcom 3, can attack by pointing, sneezing, throwing papers at foes, etc.
- Can attack in a similar fashion in Project X-Zone 2

Speed:

- Dodged a whip strike from Franziska Von Karma


Phoenix Coffee to Face 2 by Unserious-Sam

Durability:

- Barely reacts to hot coffee being tossed onto him by Godot
- (Mostly) shrugs off whip slashes from Franziska Von Karma
- Taken a beating from Furio Tigre and Jean Armstrong
- Been tased to unconsciousness with a 600,000 volt taser
- Has been clobbered with a fire extinguisher
    - He had amnesia for a bit afterwards though
- Survived being pounced by a tiger
- Chewed up and swallowed a glass necklace with traces of poison in it with no ill effect
- Fell from a burning bridge into a freezing, raging river.
    - This river has a reputation of sweeping away those who fall into it forever
        - He survives this, but with a severe cold
- Has been hit by a car, thrown thirty feet, and hit his head on a telephone pole
    - Only sustained a sprained ankle as an injury
- Tanked a TNT explosion (followed by Luke Triton falling on his back)
- Survives Armie Buff's drone firing missiles and a gatling gun all around the courtroom
    - However, there are a lot of questions around this feat, so the extent of its credibility is unclear

Abilities:


Magatama2 by Unserious-Sam

Magatama:

- A Kurain artifact
- Infused with spiritual energy from Pearl Fey
- Allows the user to see when someone is hiding something
- In Project X-Zone 2, is infused with magic from Morrigan Aensland
        - Maya also asked for Wright to be "able to lay a big ol' objection" on his foes, and "to be as strong as the Steel Samurai"
- The source for his abilities (at least in canon and Project X-Zone 2)

Psychelocks Thumb Thumb by Unserious-Sam

Psyche-Locks:

- Locks to the heart
- Appear when someone is lying
- The Magatama's user must use evidence and logic to break these locks and have the witness confess.
- In Project X-Zone 2, the shattering of them causes damage to foes


Ph Thumb by Unserious-Sam

Different Modes:

- In Ultimate Marvel VS Capcom 3, has three different styles of combat
    - Investigation Mode is more focused on keeping enemies back and gathering evidence
    - Trial Mode is a more offensive style, based on presenting evidence to attack
    - If Wright lands an "OBJECTION!" with three good pieces of evidence in Trial Mode, he goes into Turnabout Mode, where he is extremely powerful and his range is extended, making him almost unstoppable on the offence
        - Turnabout Mode lasts for a limited amount of time, and when it's over, he will be back into Investigation Mode with no evidence
    - Can switch between Trial and Investigation Mode at any time

PWAADD Objection 2 by Unserious-Sam

Speech Bubbles:

- Yells these....
- Has two.
    - "HOLD IT!"
        - Can be used in Investigation or Trial Mode

        - In Investigation Mode, is a fairly offensive attack
        - In Trial Mode, retains it's nature from Investigation Mode, but can freeze enemies for a moment if used enough
    - "OBJECTION!"
        - Can be used in Trial or Turnabout Mode
        - In Trial Mode, is a very good offensive attack, and using it with three good pieces of evidence will take him to Turnabout Mode
        - In Turnabout Mode, gains a power boost

DS - Phoenix Wright Ace Attorney - Evidence by Unserious-Sam

Evidence:

- Essentially his ammo in a courtroom
- In Ultimate VS. Capcom 3, creates projectiles Wright can use in Trial or Turnabout Mode
    - The Knife creates three small projectiles that fly forward
    - The Watch creates a fairly fast and durable ball-like projectile that goes a decent amount of distance
    - The Folder creates a ball-like projectile that moves slow but floats above Phoenix, allowing a good way to block ariel assaults
    - The Vase creates a fast projectile that flies in an upward diagonal direction
    - The Photo creates a very fast projectile that deals decent damage, however it is fairly easy to avoid
    - The Phone create three projectiles balls that stay in front or Wright for a bit, before quickly homing towards the enemy
- Can hold up to three pieces of evidence in a fight
- Can only be gathered in Investigation Mode
- Runs the risk of finding bad evidence
    - Can get rid of bad evidence by tossing it at the enemy
- In Project X Zone 2, can freeze enemies in place

Steel Samurai and Pink Princess by Unserious-Sam

Steel Samurai and Pink Princess:

- The heroes of Neo-Olde Tokyo
- In Project X-Zone 2, he can summon them
- However, all they ever seem to do is lunge toward the opponent

Missile by Unserious-Sam

Missile:

- A dog that belongs to the Criminal Affairs Department
- In Ultimate Marvel VS Capcom 3, can be called on by Wright to quickly lunge at a foe

Orderinthecourt by Unserious-Sam

Order in the Court:

- His level 2 super in Ultimate Marvel VS. Capcom 3
- Summons a nightmare version of the judge, who slams a giant gaval down on the battlefield.
- Can be used in Trial and Turnabout Mode
- If used in Trial mode, will get rid of any bad evidence and send him back into Investigation Mode

Ace Attorney by Unserious-Sam

Ace Attorney:

- His level 3 super in Ultimate Marvel VS. Capcom 3
- Can only be used during Turnabout Mode
- Convicts the enemy, presents the evidence to convict them, and finishes them off with a "TAKE THAT!" speech bubble.
- One of the most powerful supers in that game
- Automatically ends Turnabout Mode


Funny by Unserious-Sam

Weaknesses:

- Both are very inexperienced in physical combat
    - To a point where most of their abilities come from non-canon games like Ultimate Marvel VS. Capcom 3 and Project X-Zone 2
- For the most part, human
- They tend to argue about step-ladders
    - Maya seems to have outgrown this though.
Phoenix:
- No notable speed feats
- Tends to rely on luck or bluffing
- Can be a bit bumbling at times
- Can't play the piano
- Investigation Mode offers little offensive game, leaving him open
- Needs to gather evidence over time (and runs the risk of finding bad evidence)
- Turnabout Mode is limited, and once it's over, he is back to his vulnerable Investigation Mode
- Ace Attorney automatically ends the already limited Turnabout Mode
- Seems to have bad back problems
    - Had back pains so severe that he fell unconscious for an entire day

"Why did I become a lawyer in the first place...? Because someone has to look out for the people who have no one on their side."


-----------------------------------------------------------------



Shuichi Saihara




Shuichi Saihara by CinZero-Fall2112
-Age: Likely 17
-Alias: Ultimate Detective
-Occupation: Detective in training
-Height: 
5'7"
-Birthday: September 7th
-Likes: Novels
-Dislikes: Gossip 
-Theme: 




Feats:

Ingiir by CinZero-Fall2112Feats by CinZero-Fall2112

-Discovered the mysteries of the Ultimate Academy
--Including that all of his memories and his talent itself was fiction
-Solved the several murders of his classmates which were rather complex compared to the rest of the series
-Managed to end Danganronpa itself (which in-universe, is a TV show)
-Changed the world despite being fiction (yes it's confusing)
-Was selected for the Gofer Project and was a student of Hope's Peak Academy (although this was fake memories)
-As per usual with every DR protagonist, has a bunch of underwear he carries around

Strength:

Strength by CinZero-Fall2112

-Can move heavy objects away in a instant
--These include tables, chairs and other sorts of stuff

Speed:

Speed by CinZero-Fall2112

-Ran away from several fast bugs

Durability:

Durability by CinZero-Fall2112

-Survived being thrown by Tenko Chabishira, the Ultimate Aikido Master

Intelligence:

Intellgence by CinZero-Fall2112

-Solved the murder of Rantaro Amami, twice
-Solved the murder of Ryoma Hoshi, despite the only evidence of the killer being a piece of trash in a swimming pool
-Solved the murders of Angie Yonaga and Tenko Chabishira, which involved a complicated contraption and happened in the middle of a dark room
-Solved the murder of Miu Iruma, which happened inside a computer world
-Solved the murder of Kokichi Ouma, which involved the killer pretending to be the victim, then pretending to be killer and then pretending to be the victim from inside a mech suit with a voice changer (yes, this happened)
-Solved the mystery of the Ultimate Academy (everything is fictional including the pasts of all the characters and their talents) and managed to escape
-Uncovered the mastermind
-Can lie very convincingly (to anyone who's not Kokichi, anyway)
--Can even convince people magic is real
-Very observant
-Managed to turn the outside world against Danganronpa by using his words
-Solved a case as a rookie

Personality:

Personality by CinZero-Fall2112

-Calm and reserved
--Manages to keep his cool in life-threatening situations
---Only gets angry on occasions like when the mastermind bent the rules
-Serious but caring
-Has a strong sense of justice
-Somewhat insecure

Trial Abilities:


Hangman's Gambit:

Hangman's Gambit by CinZero-Fall2112
-Shuichi figures something out by spelling out a word in his mind
-Can sometimes be really obvious and sometimes... not so much

Psyche Taxi:

Psyche Taxi by CinZero-Fall2112

-Shuichi once again spells out a word, this time by driving through his mind, looking for what it is
--On the way, he picks up passengers

Mind Mine:

Mind Mine by CinZero-Fall2112
-Shuichi tries to find a piece of evidence by removing several blocks to reveal pictures
--Once he has removed the blocks, he selects a picture of what he thinks the evidence is

Equipment: 


Truth Bullets:

Truth Bullets by CinZero-Fall2112

-Pieces of evidence used by Shuichi in trials
-Usually "shot" at contradictions in statements
-Actually notes of things Shuichi sees, rather than physical pieces of evidence (although this is just an assumption, the game isn't clear about this)
-He can memorise statements from others to use as Truth Bullets also
-Can be turned into a Lie Bullet (for example, "blood stain on floor" goes to "cleaned blood stain")

Electro Hammer:

Electro Hammer by CinZero-Fall2112
-A large hammer that helped Shuichi clear the Death Road of Despair
-An EMP that makes any electronic device it touches stop working

Weaknesses:

Weakness by CinZero-Fall2112
-Electro Hammer isn't standard equipment
-Insecure
-Not physically impressive
-Never scored with Kaede
-All his memories are fake

Shuichi: "That's... enough! Enough of your bullshit, Monokuma!"
© 2018 - 2024 HeroOfTheEmblem
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